Tuesday, July 3, 2012

Flop 'Em Up: A 2.5D Game Adaptation based on the Traditional Filipino Tumbang Preso Game (Overview - As of July 3, 2012)

Title: 

Flop 'Em Up: A 2.5D Game Adaptation based on the Traditional Filipino Tumbang Preso Game

Main Menu/Interface:
  • Story Mode
             - Choose character
             - View Game Map
             - Story takes place
             - Play Game
             - Proceed to Next Level
  • Quick Play
              -  Choose character
              -  View Game Map
              -  Play Game
  • Mini Games (To be unlocked on certain levels; mini games either helps you earn points or unlock certain level)
               - Guessing Game
               - Takyan/Sipa Game
               - Marble/Jolen Game
  • Shop (Choose flip flops that varies from weight, size and design)
  • Exit (Exits application and closes the game)
Fundamental Rules/Mechanics:(Still subject to minor changes in order for the researchers to enhance effects and other features)

Rules according to :
http://classes.dma.ucla.edu/Fall10/157A/wp-content/uploads/2010/09/DRUBRAMLETT_OneofaKindGame.pdf

                - Begin by drawing circle on the ground and a straight barrier line +20ft away. all players will THROW their "pamato"(the flip flops) towards the circle. those who throw the pamato too far or not far enough will repeat until one person is left. this person is the “Taya”

              - The “Taya” will guard a milk can in the aforementioned circle while the other players will attempt to knock it over with their pamato from the barrier line.

              - Players after throwing their pamato , will have to retrieve it without getting tagged. 

                - If the milk can is standing, the “Taya” can tag anyone attempting to retrieve their shoe only if the milk can is standing upright in the circle.

              - If a player hits the milk can and pushes it out of the circle, but it doesn’t fall over, other players may proceed in throwing their pamato at it until it does fall over. It makes no difference if you knock it over within the circle. however, the “it” must place the pamato back into the circle in order to tag anyone once it falls. 

                - Once a player is tagged, they become the new “Taya”.

Point system:

+10 pts: If the main character gets the "pamato" and did not get tagged
+5 pts: If the main character is the "Taya" then he/she gets a tag. 
- 5 pts: If main character gets tagged. 


-Game has 5 levels. On each level the player must earn the most points against fellow opponents in order to proceed to next level.
-Certain levels when completed unlocks an item from the shop or a mini game. 

Sources 

http://classes.dma.ucla.edu/Fall10/157A/wp-content/uploads/2010/09/DRUBRAMLETT_OneofaKindGame.pdf 
http://www.angelfire.com/games4/pigssai/tradrules.htm

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